CABIN FEVER · DEVLOG #12Teaching The Lurker where you hideHow we track your group's hiding habits across a session — and why the scariest AI is the one that remembers.June 24, 2026
Read →WAKE UP GAUNTLET · DEVLOG #8Designing microgames for half-asleep thumbsSix seconds, one hand, zero brain: our rules for a microgame you can beat at 6 a.m. but still can't cheese.June 10, 2026
Read →STUDIOWhy we're building two games at onceA horror game and an alarm app share more DNA than you'd think. Mostly about not letting people sleep.May 28, 2026
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